Saturday, April 7, 2012

Fiona The Black vs. Absylonia

I hadn't got to play since the blizzard Warmachine/wrath event and everything went as I expected. Terribly. Whenever I take long breaks between playing my skill level drastically drops. Something I think lots of people suffer from. The more experience you have usually the quick you can recover.

I play Fiona The Black as I'm deciding to take a break from my Circle and go back to my Mercs for awhile. I do really love them and have had the most success with them as well! I am a big fan of how bizarre of a list I can make while how effective it can be as well. Mercenaries are the ultimate rogue faction in my opinion. More often the not my opponents will always ask for a few of my cards which includes my caster. This always makes me laugh as that typically gives me a good advantage.

My opponent who is a good friend of mine Greg pulled out his Legion. His typical casters are Thagrosh1 and Absylonia. He is very good at running beast heavy and manipulating them to high effectiveness.

My list was very odd but so is Fiona.

Fiona the Black (*6pts)
* Mariner (8pts)
* Mule (8pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts) (7pts)
* Buccaneer (3pts)
Hammerfall High Shield Gun Corps (Leader and 5 Grunts) (5pts)
* Ghordson Driller (6pts)
* Hammerfall High Shield Gun Corps Officer & Standard (3pts)
Long Gunner Infantry (Leader and 9 Grunts) (10pts)
Anastasia di Bray (2pts)
Dirty Meg (2pts)

Greg's list was

Absylonia, Terror of Everblight (*5pts)
* Shredder (2pts)
* Angelius (9pts)
* Carnivean (11pts)
* Scythean (9pts)
* Seraph (8pts)
Blighted Nyss Striders (Leader and 5 Grunts) (6pts)
* Blighted Nyss Striders Officer & Musician (3pts)
Blighted Nyss Shepherd (1pts)
Strider Deathstalker (2pts)
Strider Deathstalker (2pts)
The Forsaken (2pts)

My battle plan

The main goal of the army was to shoot my opponent to death. Use roth's mercy on Sam so she'll be the last to die. The brand on long gunners so nobody is save within 14 inches of them. Throw arc node onto Anastasia di Bray because of stealth and parry. Use the driller and Hammerfall High Shields too to take the brunt of my enemies attacks. Pretty basic.

The Scenario

Close quarters

Round 1

I had the first turn and move forward. I didn't move very far forward  as the Striders were going to be in range next turn so my dwarves shield walled.

My opponent seeing that my long gunners were safe behind the dwarven shield wall decided to run around to position himself and threaten Anastasia. The deathstalkers took some shots into the Devil Dogs which I quickly learned why i'm going to love Roth's Mercy. It denies their 2nd shot.

Death Total: Nothing

Round 2

Anastasia repositions herself to arc node into the Striders leader to remove reform from the unit. Fiona then arcs through her blowing up the UA.

The Mariner takes a shot and scatters to take down another Strider. The mule positions himself on the hill near the Devil Dogs. The devil dogs pronto the bucaneer who then charges and takes down a death stalker. The driller then charges and destroys a Strider.

Greg then uses his Scythean to kill the Buccaneer. The striders take a few cra's into the dwarves. The Angelius then gets slip streamed and slams into the mule perfectly boxing it.

Death Total: Death Stalker, 3 Striders, Buccaneer, 2 Hammerfall, Mule

Round 3

The dwarves and long gunners do some CRA's into the Angelius destroying it. The mule missess the shepherd but the scatter connects and kills him. Sam takes a shot killing another Deathstalker. I also pop my feat this turn.

Greg then decides to aim with the Carnivean and spray into the dwarves which all missed since he was in Fiona's feat range. Then the Scythean engaged the Devil dogs and missed because of Fiona's feat. The Striders and Seraph took a few shots killing a few more dwarves.

Death Total: More dead striders and hammer fall. Angelius, and Deathstalker.

Round 4

I open up 2 CRA's into the Carnivean from the Long gunners while the dwarves who barely have anything left move up and shoot at the Striders more with the driller engaging a few. The Devil Dogs knock down the Scythean but fail to roll any substantial damage. Sam then takes an aimed hand cannon killing the forsaken.

The scythean frenzies killing a devil dog. Greg then feats healing up all his beasts. The Carnivean charges into the Mariner doing some damage but over all the dice rolls failed him.  The seraph moves up and kills 2 long gunners.

Death Total: Devil dogs, Striders, hammer fall, long gunners, forsaken.

Round 5

With Greg in my face I give 3 focus to the Mariner and starts to beat on the Carnivean. The Long Gunners with a nuke from Fiora blast the Seraph off the table. The Devil dogs keep beating on the Scythean knocking him down again.

Greg eats a free strike on  his Carnivean and engages Fiora. With abysmal rolls only does 6 damage to her. This required his warlock to be moved up. Giving me a serious assassination attempt. More other non important stuff dies. Scythean tramples over to try and protect Absylonia.

Death Total: Devil dogs, Hammer fall including leader (only standard left), Seraph, Strider (gogo uncontrolled Shredder)

Round 6

I do 2 8 man CRAs into Absylonia then move up a 3 focused Mariner killing her.


Overall I really like Fiora but the list wasn't what I expected. The dwarves are way too slow and with how her feat works I really think some more jam units would be better. I like how Sam's unit performed, very versatile. Here is the next list I'm going to try. Adding the Mule to the Devil dogs for Pronto.

Fiona the Black (*6pts)
* Mariner (8pts)
Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts) (7pts)
* Buccaneer (3pts)
* Mule (8pts)
Long Gunner Infantry (Leader and 9 Grunts) (10pts)
Steelhead Halberdiers (Leader and 9 Grunts) (6pts)
Steelhead Halberdiers (Leader and 9 Grunts) (6pts)
Anastasia di Bray (2pts)
Dirty Meg (2pts)
Ragman (2pts)
Rhupert Carvolo, Piper of Ord (2pts)

Min Steelhead Cavalry

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