Friday, December 30, 2011

Warlock Round up -- Morvhanna

I find Morvhanna to be a very interesting warlock. The first one of this series to be very difficult to write a list for. As I was writing my first list I saw an interesting Skornergy (the concept of a model pairing that is the exact opposite of synergy, this can be very entertaining as it is usually due to a very small rule or wording of the unit) with the Tharn ravagers. As Morvhanna's feat doesn't allow for the ravagers to gain corpse tokens from killing models. Also as a note you want to avoid construct infantry as they do not allow you to gain fury from Harvest. So ignoring all my own advice my first list consisted of...

Morvhanna
2x Woldguardians
1 Woldwyrd
6 Tharn Ravagers w/ Tharn Chieftain
6 Bloodweavers
5 Skinwalkers
Sentry Stone & Mannikins
Shifting Stone w/ Stone Keeper
White Mane

As I noted above the mannikin's and Tharn Ravagers offer a lot less synergies with Morvhanna and this list turned out to be pretty terrible in game play. Though I do stand by Sentry Stones being a lot better then people give credit to them for. Free generating infantry and boostable sprays are pretty great.

I played vs. Severius2 as my match up in this game. My opponent was new to his warcaster as well which made the game more enjoyable. There wasn't many mentionable moments in the battle that are worth writing about. The battle was effectively an attrition grind fest, while my opponent was trying to eliminate my 2 heavy beasts to eliminate the threats on to his jacks while I was trying to get to his caster and finish him off. The game ended with an assassination on my caster from Blessing of Vengeance.

Things that I learned from game one was Morvhanna is a very powerful caster at removing groups of infantry with harvest up. One moment in the battle Morvhanna got aggressive and threw eruptions of life all over the place gaining fury from the destructive forces and threw another one earning her even more fury throwing another one! The infantry removable capabilities of Morvhanna is pretty impressive but restricted to the fact circle arc nodes are very slow moving.

I also learned you want to have a good unit with regrowth on it. This is a very key spell to Morvhanna's attrition style of game play. The unit I had it on was the bloodweaver who were staying back and dispelling Fear of God on my own units. With this knowledge I changed the list and was must more pleased with the results of the game.

Morvhanna
2x Woldguardians
1 Woldwyrd
10 Bloodtrackers w/ Nuala
5 Skinwalkers
6 Bloodweavers
2x Shifting Stones
6 Farrow Slaughterhousers

This next game was vs. Harbinger. The first thing of note is purification really sucks to fight as Morvhanna. Though this isn't some new amazing piece of knowledge and I saw this as a very hard match up for my Warlock. The game started out with Menoth being very aggressive and running right at me with the entire army getting ready to feat on turn 2. Turn one I charged his knights errant with my Tharn Bloodtrackers. This was relatively effective as I removed 5 of the unit, but wasn't what I had expected since self sacrifice takes away the ability to use the ability to shoot after they charge their target thanks to Nuala. Next time I'll just position my guys to throw their spear attacks.

The game then started to go down hill as any upkeep spell cast was quickly removed by purification. Also purification was removing my wold guardians ability to keep themselves and Morvahanna safe from the Reckoners shooting. I initiated the first big trade piece by slamming the avatar into a reckoner with my wold guardian applying some serious damage to the avatar and reckoner, while forcing the Harbinger to Martyr the vassal mechanic. This turned out to be more helpful then I had expected. The woldwyrd then moved within 10 of the Harbinger about 9 and 3/4ths and shot her for another 5 damage.

My opponent then spent the next turn dismantling my wold guardian and removing some of my waves of infantry from the table. As I was starting to despair I did notice this took a significant amount of focus from the Harbinger so she didn't have any to camp. I proceeded to threaten his army as much as possible forcing him to cut himself a few times (last turn he had used the excess focus to heal himself) and he was sitting there at 9 hit points with no focus. I teleported Morvhanna next to his paladin of the wall, popped my feat and killed him with her sword. If she had martyred it  then Morvhanna would've had a harrow target being the Paladin. Then Morvhanna burned an eruption of life onto the Harbinger, when it connected I only needed a 10 to kill her and burned my last focus in the hopes of ending the game as any attrition battle was going to end in Menoth's favor. Needing a 10 I rolled a 16 and annihilated the Harbinger.

Very fun game overall. Things that I have learned in this match up is Purificatoin is expensive to continuously throw for my opponent as it is annoying for me to suffer. That extra three focus could easily have saved his casters life. Also the Farrow slaugtherhousers offered a very real weapon master threat that is much needed in this list. I can see removing the skinwalkers and slaughterhousers for 14 pts and throw down Morraig and a unit of WoO.

So to modify the full list here is the next 1 I want to try with her.

Morvahna the Autumnblade (*6pts)
* Woldwyrd (5pts)
* Woldguardian (9pts)
* Woldguardian (9pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Tharn Bloodweavers (Leader and 5 Grunts) (5pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
* Wolf of Orboros Officer & Standard (2pts)
Wolflord Morraig (5pts)

Once again I didn't play the caster I expected to. Cassius is still thwarting me when coming to writing lists. I hope to play Kaya1 very soon.

Morvhanna 1 - 1.

Thursday, December 29, 2011

Building Day!

With the Christmas season ending I find myself with larger back log of miniatures to build then normal. I have been very lazy as of late building the models from my bin. Today with the help from my buddy Greg a lot of models go built!

Here is the list.
20 Steelhead Halbedeirs (they really suck to build lol)
10 Steelhead Riflemen
6 Tharn Blood weavers
5 Tharn Ravagers
1 Tharn Ravager Chieftain
6 Druids of Orboros
12 Reeves
Commodore Cannon and Crew
Feral Warpwolf
Argus
3 Skin Walkers
1 Tharn Wolf Rider
6 Skorne Venators
Nareesh
Ashlynn
2 Wolves of Orboros
2 Tharn Bloodtrackers
2 Swamp Bellow Crew

Making it a grand total of 84 models!

Tuesday, December 20, 2011

Warlock Round up -- Kaya2

As I had stated in the last blog I'm playing 2 games with every Warlock and trying to decide on which ones I really wanna prepare for Lock and Load, so I decided to write a blog for each Warlock experience. Sorry previously done Warlocks I won't be going back for you.

With Kaya2 my list for the 2 games was...

Tiers: 4
Kaya the Moonhunter & Laris (*3pts)
* Gorax (4pts)
* Feral Warpwolf (8pts)
* Pureblood Warpwolf (8pts)
* Warpwolf Stalker (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)

To start off my 2 games were vs. Nicole's Skorne. First game was first Hexeris's tier 4 list.  We both were very under whelmed by the list but as the game progressed it turned out to be a very tricky and solid list. The praetorian swordsman died relatively easily to the druids and stalker, but this fueled the 2 ancestral guardians, Hakkar and Marketh. The game still went in my favor but it was mainly after a ghostly feral warpwolf with primal and forced evolution got onto Hexeris.

Game 2 was vs. Xerxis. This list I was also under whelmed by which was my downfall. Nilihiators with fury on them are a very destructive force, not to mention hard to kill when they pass 5 tough checks vs my Stalker! The amazing moment of the game was when the Bronzeback had fury and enrage on him ping ponged through my army with train wreck killing 2 skinwalkers, pureblood warpwolf, and gnarlhorn saytr.   A truely impressive show of destructive force. That makes it in my top 5 of most destructive uses of a beast/jack that I've witnessed.

Kaya2 1-1

Things I've learned about Kaya2

  • That the Druids of Orboros with vortex next to beasts making them defense 16 is really amazing. Even more amazing when your opponent continuously hits!
  • Gnarlhorn doesn't really have a place in the list. I am leaning toward some more infantry clearing help. The real finishing moves have come from ghostly warpwolves or just beast trading since the list has 6.
  • I'm thinking of a unit of shifting stones, ua and an Argus. The argus is really tempting with a stalker who goes berserk with 360 + it gives me a 4 point pow 20 bullet to throw away.
Next list to try for Kaya2...

Tiers: 4
Kaya the Moonhunter & Laris (*3pts)
* Argus (4pts)
* Gorax (4pts)
* Feral Warpwolf (8pts)
* Pureblood Warpwolf (8pts)
* Warpwolf Stalker (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)

Next up is hopefully Cassius, as I've been dying to try a few ideas with him.