Showing posts with label Moshar. Show all posts
Showing posts with label Moshar. Show all posts

Monday, January 30, 2012

Warlock Round up -- Moshar

I find Moshar one of the trickier warlocks in Circle. To prevent myself from just stream of consciousness my thoughts on him I need to do a pro con list for him as well.

Pros

  • Great spell list
I really love curse of shadows on circle. Anything that lets me not take a gorax or double up with a gorax for an absolutely brutal assault. Crevasse is a great spell specially with sands of fate to protect him. I don't like killing my own stuff for my opponent, but you cannot deny how powerful this spell can be.
  • Eyeless sight is beautiful
I really enjoy Eyeless sight, it's like cheating without the guilt.
  • maltreatment with regenerating warbeasts
Maltreatment is pretty simple, but what makes it so good with Moshar is the ability to heal the damage you due by generating a fury on a warbeast.
  • high fury

Cons
  • Old man stats
Moshar has to hide in the back. This is really easy with Sands of Fate, but I hate having to kill my own model every time I want to be offensive with Moshar. Gallows grove come out sooner. :(
  • Very limited feat - only super effective by hordes
This is pretty simple. It basicly only prevents arc nodes from warmachine, while it can be devastating vs. hordes.
  • Hard to remember spells (this is lack of use, but makes him a hard warlock to pick up for newer players)
Sunhammer and mirage are tough to remember spells for newer players. I love these spells and out of my 2 games I constantly forgot to use them. Just need to practice him a lot more.


Lists


With my first list I went light beasts and messed around with some of the typical Moshar items, like Wolves of Orboros. I'm not really a fan of WoO but I love Morraig, and during this game vs Kallus Morraig was a serious all-star. I landed two 5 damage dice charges. One of them being the death blow on Kallus which is so entertaining. Mat 10 with 5 damage dice is such a solid attack.

Moshar vs. Kallus  1 - 0

Mohsar the Desertwalker (*5pts)
* Pureblood Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
Wolflord Morraig (5pts)
Celestal Fulcrum (9pts)
Sentry Stone (Leader and 3 Manikins) (3pts)

After my first game I decided to try some new ideas and stop using the "musts." Though gorax did find himself in the list, I really loved bloodtrackers and bloodweavers for mirage targets. I also wanted to try curse of shadows and primal to remove any hard targets off the table. This looked very solid, but Moshar was a little too close early on and caught a ravagore blast damage hit setting him on fire and throwing him to two hit points by the end of turn 2. I still squeaked out a victory, but that was more luck then skill. I shifted the stones the shifting stones ua behind Lylith then sands of fate into her rear arc and proceeded to bash her to death.

Moshar vs. Lylith1 1 - 0

Mohsar the Desertwalker (*5pts)
* Gorax (4pts)
* Woldwatcher (5pts)
* Pureblood Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
Tharn Bloodweavers (Leader and 5 Grunts) (5pts)

2 - 0

Conclusion

Overall Moshar is my absolutely favorite warlock in the fluff. Out of all the Warlocks I'd have to say I like Moshar the least with play style. I will clarify though, I don't think he is weak in the slightest. I just don't like his feel.

Saturday, October 22, 2011

Bartolo Montador vs. Moshar, The Desert Walker

First battle report written with my tablet while watching.  Made watching much more entertaining.

First the list break down.

Bart
Mariner
Buccaneer
Freebooter
Doc Killingsworth
Bloody Bradigan
Full Sea Dogs with Mr. Walls
Lord Rock Bottom

Moshar
2x Argus
Feral Warpwolf
Full unit of Wolves of Oboros + UA
Shifting stones
Sentry Stone
Wolf Lord Morraig

Turn 1 - is relatively uneventful.  Circle moved forward followed by pirates moving up poping Dougal's mini feat and killing 5 Wolves of Oboros with an aoe blast.

Turn 2 -  Dougal pulled out his quad iron killing 3 wolves of Oboros, Rockbottom killed 1 and Mariner picked off the UA.

Turn 3 - Mannikins charge forward to force Bloody Bradigan to take a tough which he passes due to Doc.  The 2 remaining wolves of oboros killed off Lord Rockbottom. Then Moshar teleports killing off his ssecond to last Wolf of Oboros to land a large spray onto the Sea Dogs.  Three sea dogs are forced to take tough checks which they pass.   Then Moshar throws out a crevase to hopefully force another spray into the sea dog unit!  It kills its target and forces 3 more tough checks which she fails 1 more.  That's 6 passed tough checks this turn so far.

Turn 4 - Bradigan starts off by removing 2 Mannikins. Dougal then aims and fires at the argus with the quad iron hitting four times doing 18 damage to the beast! The sea dogs then stand up the knocked down models and position for a round of pistol shooting firing into the argus and shifting stones near by. Though it was a glorious display of gun powder nothing was harmed.  Then the mariner followed up by removing the argugs and splashing 2 damage into the Dragoon. Then the freebooter kills off the Sentry Stone.  Bart then fires off a spray and feats.

The circle player then teleports Dragoon into Bart who needs a 10 to hit and misses.  Then moves up with Moshar and buffs the Feral.

Turn 5 - Bradigan moves up and attacks the Dragoon preping him for the Buccaneer to follow and kill the mounted version of the Dragoon. The sea dogs charge into the shifting stones killing two of them off. Doc takes a wild poisoned dagger throw at an argus missing, good effort Doc! Dougal then opens fire and blasts an Argus for 6 damage. The Mariner then fired into the Feral Warpwolf doing 3 damage.  The blast hit Moshar doing 5 damage to him which he transfered to the Warpwolf. The freebooter then walks up to the Argus needing a 9 to hit with no boosts then did 10 damage to the Argus.

Turn 6 - The circle then moves up with feral throwing the freebooter into another jack clearing the range for the Argus to charge Bart. The Argus then charges Bart eating a freestrike from a Sea Dog who lands a hit needing an 8 doing 1 point damage to the spirit blowing it out.  The Argus missing his pow 16 charge attack into Bart.

Dougal opens up the turn firing his quad iron into Moshar hitting all four times! Destroying him with his Quad Iron.
Great game to watch!



Sunday, October 16, 2011

Carver vs Moshar Battle Report

A quick nod goes out to Greg.  Good job Greg on getting his shifting stones all painted up!  They look fantastic and great conversions.  Go desert circle!
Carver vs. Moshar

We are on week 4 of our Journeyman league.  As such games slow down, painting speeds up, some people drop out, some people really kick it up.  I was luckily able to grab a game in on Saturday, and it was a very enjoyable one.



Turn 1 - Carver cast mobility and batten down the hatches then moved forward 8 inches.  The brigands moved forward and dug in.  Slaughterhousers ran too the hill followed by 2 gun boars directly behind them.  Targ moves up to support them and gets ready for herding if necessary.  War Hog (first game with Thunder Hog!) runs forward as Carver's body guard.  Also a quick note, the Druids won't be able to push him back as Carver is directly behind him.

Picture for some reason was really fuzzy.  Still gives off a sense of the current battlefield.
The mannikin's move up with a teleporting sentry stone.  Druids advance forward and spam some clouds.  As well as some reshifting.

Turn 2 - The Slaughterhousers run forward, followed by a barrage of attacks from the Gun Boars killing 2 Druids.  Brigands move up and land a shot dealing 7 damage to Moshar.

Circle retaliates by attacking with an Argus.  After some amazing tough rolls (3 passes) he kills nothing.  The Druids then fail to kill the knocked down model with a few attacks and kill off a Slaughterhouser.  The feral warpwolf manuvers over to the flank.  Looking to line up some sort of assassination run in the future.  Also drop down a pillar locking Caver in.

Turn 3 - Carver opens it up by casting Batten Down the Hatches and Mobility maneuvers around the pillar, pops his feat and crushes the pillar.  The Brigands do hog wild and fire then engage the druids killing off a few.  This is where the druids fail their leadership.  War Hog maneuvers over near the Gun Boars and casts Massacre onto the Gun Boar.  Who then charges the Warpwolf boosts to hit and does a 4 damage dice attack dealing nothing to the Warpwolf.  His next attack deals 7 damage to the Warpwolf.  I then charge with my Slaughterhousers only doing 1 full 3 inch charge onto the Warpwolf.  He lands the attack and rolls 5 damage dice!  Dealing 15 damage to the Warpwolf followed by the other Slaughterhouser finishing off the Warpwolf.

Argus on the flank maneuvers around to line up an attack on something in my rear battlefield, maybe Carver. Moshar then is teleported by the shifting stones and takes a spray attack and a spell attacking doing only a few damage.

Turn 4 - Slaughterhouser charges Moshar putting a few damage on him and killing an Argus from the transfer.  Followed up by a hit by a brigand for only a few more damage.  Then the Gun Boar charges into Moshar taking every fury to land the killing blow!

Conclusion
Mental note, circles movement shenanigans are really fun to do and really bizarre to face.  I think the biggest issues there were too many support tools in the Circle force and Carver turns everything into a killing force during the feat turn. I think as points grow larger Greg's Moshar force will grow more deadly.