Showing posts with label Kallus. Show all posts
Showing posts with label Kallus. Show all posts

Monday, January 30, 2012

Warlock Round up -- Moshar

I find Moshar one of the trickier warlocks in Circle. To prevent myself from just stream of consciousness my thoughts on him I need to do a pro con list for him as well.

Pros

  • Great spell list
I really love curse of shadows on circle. Anything that lets me not take a gorax or double up with a gorax for an absolutely brutal assault. Crevasse is a great spell specially with sands of fate to protect him. I don't like killing my own stuff for my opponent, but you cannot deny how powerful this spell can be.
  • Eyeless sight is beautiful
I really enjoy Eyeless sight, it's like cheating without the guilt.
  • maltreatment with regenerating warbeasts
Maltreatment is pretty simple, but what makes it so good with Moshar is the ability to heal the damage you due by generating a fury on a warbeast.
  • high fury

Cons
  • Old man stats
Moshar has to hide in the back. This is really easy with Sands of Fate, but I hate having to kill my own model every time I want to be offensive with Moshar. Gallows grove come out sooner. :(
  • Very limited feat - only super effective by hordes
This is pretty simple. It basicly only prevents arc nodes from warmachine, while it can be devastating vs. hordes.
  • Hard to remember spells (this is lack of use, but makes him a hard warlock to pick up for newer players)
Sunhammer and mirage are tough to remember spells for newer players. I love these spells and out of my 2 games I constantly forgot to use them. Just need to practice him a lot more.


Lists


With my first list I went light beasts and messed around with some of the typical Moshar items, like Wolves of Orboros. I'm not really a fan of WoO but I love Morraig, and during this game vs Kallus Morraig was a serious all-star. I landed two 5 damage dice charges. One of them being the death blow on Kallus which is so entertaining. Mat 10 with 5 damage dice is such a solid attack.

Moshar vs. Kallus  1 - 0

Mohsar the Desertwalker (*5pts)
* Pureblood Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
Wolflord Morraig (5pts)
Celestal Fulcrum (9pts)
Sentry Stone (Leader and 3 Manikins) (3pts)

After my first game I decided to try some new ideas and stop using the "musts." Though gorax did find himself in the list, I really loved bloodtrackers and bloodweavers for mirage targets. I also wanted to try curse of shadows and primal to remove any hard targets off the table. This looked very solid, but Moshar was a little too close early on and caught a ravagore blast damage hit setting him on fire and throwing him to two hit points by the end of turn 2. I still squeaked out a victory, but that was more luck then skill. I shifted the stones the shifting stones ua behind Lylith then sands of fate into her rear arc and proceeded to bash her to death.

Moshar vs. Lylith1 1 - 0

Mohsar the Desertwalker (*5pts)
* Gorax (4pts)
* Woldwatcher (5pts)
* Pureblood Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
Tharn Bloodweavers (Leader and 5 Grunts) (5pts)

2 - 0

Conclusion

Overall Moshar is my absolutely favorite warlock in the fluff. Out of all the Warlocks I'd have to say I like Moshar the least with play style. I will clarify though, I don't think he is weak in the slightest. I just don't like his feel.

Friday, January 6, 2012

Warlock Round up -- Kaya1 Part 1

Prime Kaya is a very interesting warlock. Her signature spell is spirit door, allowing you to teleport models in your battle group around the battlefield, though they can not attack or move once teleported. This allows for a lot of yo-yo style strategies with her. She also has a fury management spell, a very solid nuke in spirit fang, and occultation. The main thing that makes spirit fang a solid nuke is the ability too lower a targets defense with a boosted attack so the rest of your army can hit it easier.

To start out trying Kaya1 I decided to try and make her tier list work. My first list I brought to the table was.

Kaya the Wildborne (*6pts)
* Pureblood Warpwolf (9pts)
* Shadowhorn Satyr (7pts)
* Warpwolf Stalker (10pts)
Reeves of Orboros (Leader and 5 Grunts) (5pts)
Reeves of Orboros (Leader and 5 Grunts) (5pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
* Wolf of Orboros Officer & Standard (2pts)
Reeve Hunter (2pts)
War Wolf (1pts)
War Wolf (1pts)
War Wolf (1pts)
War Wolf (1pts)
War Wolf (1pts)
Wolflord Morraig (5pts)

I enjoyed playing this list. One of the key strategies was to position my Shadowhorn Satyr in a position where he can bounding leap next to heavies toss them at my army then remove them from the table with my warpwolves. All the while keeping my heavies safe from counter attacks with spirit door. I believe this to be an effective strategy for heavy removal, but I find the list isn't capable of dealing with elite infantry or very heavy swarms. This was a bit surprising and can be due to my lack of experience with it. Or maybe due to the fact my opponent was Kallus, who I've decided can be a real nightmare. His feat when properly executed makes his army very powerful at jamming you.
Turn 1 after Kallus moved up.

I lost the game vs. Kallus due to over extending on an assassination run when I thought the situation was too desperate to fight out normally. In hindsight I do think I would've done a better job fighting him then I had originally thought. The stalker's berserk and the fact my Shadowhorn Satyr tossed me a Carnivean early on to gobble up means I should've been able to effectively weather his feat though it was going to hurt.

I did play another game vs. a Retribution player, but I'm not counting it as 1 of my 2 games due to it being a 35 point game. Though I did learn how to move my army along and that the Gnarlhorn Satyr is very effective with Kaya. In the end I was able to kill Kaelyssa, but the game was very well fought by one our newest members of our gaming group, Roman.

So far with Kaya1
0-1 50 pts.
1-0 35 pts.

One more game to go! I wanted to post this now though before I forgot everything. The next list I plan on trying won't be a tier list. I feel the reeves just aren't worth their points. Snap fire and cra aren't very synergistic abilities and a base rat 5 makes it hard to reposition and still hit valuable targets.

I should be able to rap up Kaya1 this weekend and hopefully start on a new warcaster, who I'm hoping to be Cassius due to having the battle engine, which I'm hoping can hide his tree well.