Showing posts with label Carver. Show all posts
Showing posts with label Carver. Show all posts

Sunday, October 16, 2011

Carver vs Moshar Battle Report

A quick nod goes out to Greg.  Good job Greg on getting his shifting stones all painted up!  They look fantastic and great conversions.  Go desert circle!
Carver vs. Moshar

We are on week 4 of our Journeyman league.  As such games slow down, painting speeds up, some people drop out, some people really kick it up.  I was luckily able to grab a game in on Saturday, and it was a very enjoyable one.



Turn 1 - Carver cast mobility and batten down the hatches then moved forward 8 inches.  The brigands moved forward and dug in.  Slaughterhousers ran too the hill followed by 2 gun boars directly behind them.  Targ moves up to support them and gets ready for herding if necessary.  War Hog (first game with Thunder Hog!) runs forward as Carver's body guard.  Also a quick note, the Druids won't be able to push him back as Carver is directly behind him.

Picture for some reason was really fuzzy.  Still gives off a sense of the current battlefield.
The mannikin's move up with a teleporting sentry stone.  Druids advance forward and spam some clouds.  As well as some reshifting.

Turn 2 - The Slaughterhousers run forward, followed by a barrage of attacks from the Gun Boars killing 2 Druids.  Brigands move up and land a shot dealing 7 damage to Moshar.

Circle retaliates by attacking with an Argus.  After some amazing tough rolls (3 passes) he kills nothing.  The Druids then fail to kill the knocked down model with a few attacks and kill off a Slaughterhouser.  The feral warpwolf manuvers over to the flank.  Looking to line up some sort of assassination run in the future.  Also drop down a pillar locking Caver in.

Turn 3 - Carver opens it up by casting Batten Down the Hatches and Mobility maneuvers around the pillar, pops his feat and crushes the pillar.  The Brigands do hog wild and fire then engage the druids killing off a few.  This is where the druids fail their leadership.  War Hog maneuvers over near the Gun Boars and casts Massacre onto the Gun Boar.  Who then charges the Warpwolf boosts to hit and does a 4 damage dice attack dealing nothing to the Warpwolf.  His next attack deals 7 damage to the Warpwolf.  I then charge with my Slaughterhousers only doing 1 full 3 inch charge onto the Warpwolf.  He lands the attack and rolls 5 damage dice!  Dealing 15 damage to the Warpwolf followed by the other Slaughterhouser finishing off the Warpwolf.

Argus on the flank maneuvers around to line up an attack on something in my rear battlefield, maybe Carver. Moshar then is teleported by the shifting stones and takes a spray attack and a spell attacking doing only a few damage.

Turn 4 - Slaughterhouser charges Moshar putting a few damage on him and killing an Argus from the transfer.  Followed up by a hit by a brigand for only a few more damage.  Then the Gun Boar charges into Moshar taking every fury to land the killing blow!

Conclusion
Mental note, circles movement shenanigans are really fun to do and really bizarre to face.  I think the biggest issues there were too many support tools in the Circle force and Carver turns everything into a killing force during the feat turn. I think as points grow larger Greg's Moshar force will grow more deadly.

Sunday, October 2, 2011

A Saturday of gaming and painting

Bart's loyal Mariner
Gaming this Saturday was very low key. It was only my friends Greg, Steve and myself interested in playing. Nicole and I painted earlier in the morning, while she continued to paint throughout the rest of the day. She cranked out two beautiful Pirate Jacks AAARGH!  I finally finished up my warlock, Lord Carver, BMMD, Esq. III.  You can discuss a lot about his spells and stats, but nobody can argue he has easily the best name in HORDES.
Lord Carver, BMMD, Esq. III



The first battle today was a quick Kaya vs. Sorscha where Steve taught Greg the 19 inch threat trick.

Freebooter, Master of Hog Throwing
After that battle Greg challenged me and we had a Carver vs. Kaya battle. Just one game for the league, and then we decided to do a 50 point battle for fun.  I learned a lot of tricks this battle, one them being spirit door is a very hard, specially when Greg filled out the rest of his force with two units of shifting stones to add on to the movement shenanigans of his force.  He picked me apart with Spirit door slowly removing my Gun Boars then doing a drive by on the War Hog and poor carver trapped in the middle of shifting stones.  A very dirty trick I had taught Greg years ago!  As Carver was smashing through the stones Kaya lined up her Feral Warpwolf and proceeded to go piggy bowling! All in all a very amusing game.

The second game was a Harbinger vs. Maelok. Greg has a very effective Harbinger list he's been practicing and I think Maelok is one of the better options for Minions when facing the all powerful 12 year old blind girl.  The game started out very much in my favor with a good Bog Trogg ambush onto his knights errant.  Destroying everyone in the unit except the standard bearer that turn. Totem hunter and Gator Posse finished off the Seneshal.  Greg retaliated with a very powerful ranged turn from a Reckoner doing devastating blows to Maelok.  I didn't protect him nearly enough, and with purification removing spiny growth he was down to his 17 armor. Harbinger also popped her feat.

Maelok retaliated by popping his feat, effectively negating Harbinger's feat, though the Bog Trogs and Wrong Eye were too far away to be affected by Maelok's counter feat. I slammed into the paladins with the Gatormen Posse and Bull Snapper forcing Harbinger to martyr roughly 8 times, this was only doable because Greg kept rolling 1 point of damage!

The next turn Greg opened a charge lane with some paladin killing blows, including Vilmon slaying 1 of his own paladins of the wall! (Moral victory right there in my opinion.) Then sent the Avatar right at Maelok who was sitting on 3 transfers but only 2 hit points left.  The Avatar with guided hand rolls 3 1's missing Maleok with the charge attack. After the laughter subsided he took two more attacks forcing me to pass off 2 transfers.  Then the Reckoner took a ranged shot at Maelok needing an 11 to hit and connected, also setting him on fire.  This was transfered off as well.  Now for all the marbles.  The vassal moved up to the Reckoner and did an ancillary attack needing a 9 to hit on two dice.  Rolled an 11 and finishing off Maelok.

All an all a I like Maelok.  I think I would drop a turtle for another Gatormen Posse and tweak the list a little further.  I also want to experiment with Calaban vs. Harbinger.  I think I might be able to angle some good tricks vs. her.  Maelok is a little heavily reliant on some key up keeps, that are hard to manage with purification on a 10 focus caster.

Next up on the painting block is Thunder Pig!  Though I have no idea how long he will take to crank out. Until next time!

Saturday, October 1, 2011

Week 2 of Journeyman League



Paul's Denegra
Week 2 is upon us and it started out with a really fun Friday night.  We had lots of games going on and people showing up with painted models to show off, all in all a good gaming session.

To start off Paul showed up with a really killer Machine Wraith that my picture doesn't give any justice, sorry Paul!  Paul also finished up his Warwitch Denegra, earning him 3 points for painting.

   I finished up a pair of my Gun Boars, they've definitely earned their paint job throughout the course of the week.  Those pow 13 guns are not to be understimated!  I have been blessed with some nice caster shots and a few devastating blows to crucial warjacks.  They did fail me tonight vs. Bart, but only after using all the good ammunition vs. Paul's Cryx, but i'll dive into that as we approach the battle reports.
Paul's machine wraith

Pair of Carver Gun Boars

Kreoss vs. Stryker

I admittedly didn't watch this game in heavy detail.  I can point out some of the highlights as I was battling Cryx on the table next to it.  Dave our Menoth player kept advancing into the guns of Cygnar trying to take advantage of his arc node.

While Eric kept blasting away with his charger and black 13th, as well as his own arc node on the lancer!  The powerful shot ability on the charger landed some damage early on and racked up some damage boxes on Menoth as they advanced.

As the armies started to collide it seemed the Cygnar army was impervious with Strykers feat +5 armor, and Arcane Shield +3 armor on the Ironclade.  Taking him to a massive 26 armor, which is typically unheard of in Warmachine!

Dave was not to be daunted though as his crusader began picking up and chucking Eric's warjacks in a nearby shallow lake extinguishing the furnaces!  It was both hilarious and mournful as Stryker's forces who've been doing so well are being defeated by body of calm cool water.

The battle ended with Kreoss taking home victory for Menoth.

Carver vs. Denegra

 This battle was truly about the Gun Boars as they opened up with a nice hit on one of Paul's bone jacks.  Paul retaliated by spraying and applying corrosion to half of my army.  Though the rest of the damage hits were mitigated by Batten Down the Hatches.  Such an amazing spell.

As the Cryx army rushed to calm the thunderous shots of the Gun Boars one Bone Jack bit the dust.  Once engaged quagmire on one of the Gun Boars helped mitigate the high defense of the Cryx jacks.  Though the one Death Ripper that closed in on a Gun Boar proceeded to heavily damage the pig.  With the mighty 20 armor the Gun Boar survived.

Carver decided to end this now as he saw his pigs taking a heavy toll.  With the help of his feat Carver charged the Slayer and landed a devastating blow.  This was followed up by a pair of Gun Boars battering the Slayer to dust freeing the War Hog to run off to engage Denegra.

Denegra being immune to free strikes (Doh!) backed away from the War Hog and proceed to shadow bind, parasite and bash the War Hog landed very powerful hits.

Though Denegra had lost too many much and Carver applied  lots of pressure as the Gun Boars finished off the Bone Jacks and Carver moved into position to charge next turn.  Denegra seeing her army disintegrate before her took solice in destroying Carver's War Hog before finally getting cut down by Carver's weapon, The Hand of God.

Bart vs. Legion

I didn't watch this battle at all honestly.  Only thing I noticed as I glanced over was Bart had removed all of Legions army and had put 12 solid points of damage on Lylth.  With Lylth's dying breath she landed a powerful bow shot, followed by a parasite and another bow shot to do enough damage to fell Bart (and Carver) has yet to pass a single tough check in the league so far.

Sorscha vs. Denegra

I only caught the highlights of this battle after it had ended.  Sorscha's crazy threat range of 19 inches got her into melee with Denegra and her trusty hammer Frostfang finished the job.

Carver vs. Bart


Going into this battle 1 to 1 a real grudge match has been a brooding.  Carver taking the first turn runs forward with everything except Carver who casts Batten Down the Hatches.

Bart using his superior range takes a shot with his Mariner landing one damage point to a Gun Boar.  The Gun Boars retaliated doing some damage to the Buccaneer and Freebooter.

Mariner taking a 2nd round shot blasts into Carver doing 4 points of damage.  The Freebooter charges into the War Hog doing really nice damage considering it was dice minus 7, but failing to hit with the grab and smash allowing to do its free two handed throw, the bane of the war hog's existence!

Carver calls his feat and charges the Freebooter.  I pick up my four dice happy to roll this devastating blow and see the dice come up 1 ... 2 ... 2 ... 3.  I did 3 points of damage to the Freebooter!  This throws off the rest of my plans the turn and I proceed to take a few pot shots off with the Gun Boars and attack the Freebooter with the War Hog who doesn't finish it off.  (I forgot to mention Bart's minus 3 to hit on feat turn is rough!)  Seeing a charge lane from Bart to Carver all be it too late.  Targ decides to eat the bullet and runs in front of Carver.

The next turn is humorous.  Dougle fires off his Quad Iron and misses with snake eyes.  The Mariner then deciding to kill off Targ to open the charge lane fires killing Targ, who decides to be too tough for a cannon ball and lies down instead (passed tough). The Buccaneer having enough moves up and skewers Targ's body on the ground.  With the charge lane free Bart charges Carver.

Bart lands two solid attacks on Carver who shrugs one off to a beast. (His 1 and only transfer)  Carver sitting at 13 def 20 armor with 5 hit points left thinks he'll survive the round to get his revenge on Bart!  Bart spend his last focus hits.  Picking up two dice we do a quick calculation of the odds.  Bart is pow 14, Carver is armor 20, with 5 hit points left.  Bart needs to roll a 11 or 12 to finish off the pig.  Nicole picks up the dice rolls them on the table and lands double 6's.  I am sweating now.  All I need is a tough check, I pick up my die and roll it, 3.  Game over Bart, you win this time but I'll get my revenge!

Recap of the Journeyman League Totals



Cryx                                      11pts
Cryx
Legion                                   5pts
Merc - Pirates                      19pts
Minions - Thornfall                20pts
Minions - Blindwater             4pts
Khador                                 10pts
Cygnar                                  2pts
Cygnar
Menoth                                  3pts
Circle                                    6pts
Circle
Skorne                                  3pts
Retribution

As it's nearing 3 I'm going to wrap this one as I'm tired.  Though I have got Carver nearly done, so look for an update this weekend with my warlock finally done!  Maybe that's the edge Bart has had all a long!



Sunday, September 25, 2011

Battle Reports

I've tried writing battle reports in multiple different ways so far. I have found a few different things about them so far. The rigid turn by turn can be fun and seems fitting for tournament level games.   The short synposis work fine when doing a quick recap of battle box games.  Casual games seem to have an effective hybrid, using turn by turn but also just covering the highlights instead of heavy detail.

Another detail about battle reports that I enjoy is remembering the games. Thinking about the key moments, the ups and the downs and recapping the major high lights of the battle.

When I get lucky enough to write up a report with the person I played against the back and forth is also a very enjoyable experience.  The banter, the smack talking and the laughing about a bad dice roll.

Overall its a quick recap about why I love miniatures, this game and hanging out with friends.  And on that note a short battle report of the game I got in today.

Bart vs. Carver

This battle was another bloody holds no bar slug fest.  As we both get more comfortable with our new found Warlock/Warcasters we start to develop synergies with the spells and warbeasts.  This truly showed itself today.

Bart went first casting hot shot on the mariner and advancing the army forward.  Carver followed suit with mobility and batten down the hatches and moved forward.

Bart fired off the first barrage with the mariner hitting a gun boar but failing to break the palpable 20 armor of the gun boar under the affects of batten down the hatches. This turn Bart put up batten down the hatches as well.

The gun boars fired back doing only a few damage points to Barts army and this transpired back and forth a few turns while the war hog moved up.

The freebooter charged the war hog did minimal damage and failed to 2handed throw.  The war hog retaliated by brutalizing the freebooter, but with batten down the hatches he survived with every system intact except it's cortex.  Without its cortex the freebooter landed both inital attacks doing paltry damage to the war hog.  Then it's time to shine came with a grab and smash 2 handed throw launching the war hog a mighty 8 1/2 inches due to a good scatter away from Carver taking him out of batten down the hatches range.

Bart capitalized on this by spraying twice and mariner firing twice due to broadsides taking the war hog off the table.

Carver retaliated by popping his feat and charging hte freebooter destroying it.  The gun boars charged into the mariner hoping for some solid hits and falling short on scarpping it but putting it in a very damaged state.

Few more turns of dancing between the gun boars and the mariner was ended by carver charging into the mariner after one of the gun boars was bludgeoned to death by its mighty anchor.

Bart not in position to charge carver, without reach and a way to gain pathfinder, angled himself a few sprays before Carver could get a charge off.  Failing to land the critical charge attack Carver bought another attack landed it and boosted putting Bart at 4!

Bart deciding it was time to end the battle clobbered Carver with his initial attack for 11 points of damage!  Nicole has quickly learned the capabilities of her new warcaster and knows how to capitalize on its strengths.

Lather, Rinse and Repeat - Day 2 of Journeyman League

Saturday a group of people for the Journeyman League got together to play some more games.  Two of our players who haven't got games in yet showed up.  Here are a few brief battle reports plus a more detailed one of one of the more epic battles.

Bart vs. Denny

I didn't watch this game in heavy detail except for the ending.  At the end it only only Bart and a mariner vs. Denny.  Denny kept shadow binding the mariner.  Bart finally landed the killing blow after a couple back and forth rounds.  Denny's low mat made it hard for her to win out in a fight vs. Bart who has great melee stats at 15 def 16 armor.

Sorscha vs. Denny

I wasn't there at all for this game.  I was on a pizza run.  Sorscha won with a feat turn assassination run onto Denny with wind rush.

Carver vs. Sorscha

This game was actually really slow and boring so I'll keep it brief.  It was a shoot off, gun boars vs. destroyer. Once the gun boars showed they were going to win Sorscha started doing hit and runs with wind rush.  War hog got a charge off on the juggernaut removing it from the table and with some exceptional shooting I forced Sorscha to come to me.  She failed to kill the war hog by one and died to him on the following turn.

Bart vs. Sorscha

Turn 1 - Mercs

The jack's walked forward with Bart casting Batten Down the Hatches (BDH) and throwing Hot Shot onto the mariner. (Boosted damage rolls)

Turn 1 - Sorscha

Sorscha's battle group advanced under the protection of fog of war.

Turn 2 - Mercs

Bart upkept Hot Shot.  The buccaneer moved forward and attempted to net the destroyer, but fail short.  The freebooter walked up to be able to counter charge anyone who attacked the buccaneer.  Mariner stayed where it was taking an aiming bonus against the destroyer.  The shot hit but did no damage.  Bart broadsided to get another shot out of the mariner and popped his feat(she realizes this was a mistake in hindsight).

Turn 2 - Khador

Sorscha upkept fog of war. The destroyer opened the turn by firing and removing the net arm off of the buccaneer. The juggernaut moved forward in front of Sorscha who then cast wind rush to go up to defense 18.

Turn 3 - Mercs

Bart upkept hot shot.  The buccaneer ran in between the juggernaut and the destroyer locking both into combat and taking a wild pow 10 attack at the destroyer.  The freebooter moved to block a charge lane to Bart.  The mariner fired at the juggernaut doing minimal damage.  Bart then cast BDH.

Turn 3 - Khador

Fog of war finally dropped.  Sorscha casted boundless charge onto the juggernaut, wind rush onto sorscha and then feated and caught all of Bart's battle group in the feat. The destroyer shot the mariner and splashed damage onto Bart, though only doing minimal damage to both. Juggernaut charged the freebooter and was just barely out of charge range.

Turn 4 - Mercs

Bart spent 3 focus to shrug off stationary on everyone except the buccaneer.  Spent another focus to upkeep hot shot. Bart moved up, then the mariner moved up into base to base with Bart  and fired off a shot into the juggernaut missing.  The freebooter stepped up to the juggernaut hit twice doing minimal damage then landed a 2handed throw, but lost in the strength test vs. the juggernaut.

Turn 4 - Khador

Sorscha kept all of her focus.  Sorscha cast wind rush then proceeded to charge Bart. Sorscha did 6 points of damage to Bart and sat on 1 focus.  Never count out Sorscha though, defense 18 is hard to crack. The destroyer fired at the mariner doing 2 more points of damage to Bart and some damage to the mariner but no systems were crippled for Barts battle group yet. The juggernaut moved up and smashed into the freebooter, but spread out the damage so no systems were crippled.

Turn 5 - Mercs

This turn the game got really  quirky.  3 focus went to the freebooter and Bart sat on 3.  The mariner swung at Sorscha missing. Bart moved up boosted to hit and missed and then decided to camp the last two focus. The freebooter successfully hit both initials on the juggernaut doing only minimal damage, and with the grab and smash rule took a 2handed throw attempt again. This time succeeding and targeting Sorscha with her own juggernaut. The attack missed scattering directly into the middle of Sorscha, Bart, and the mariner.  Moving the smaller casters.  Bart didn't get knocked down due to being moved into base to base with the mariner who has the lash rule.  This knocked down Sorscha and the juggernaut, the juggernaut didn't have any crippled systems. The buccaneer moved up and engaged the destroyer.

Turn 5 - Khador

Sorscha paid to stand herself up leaving her with 5 focus.  Sorscha with reach bought and boosted two unsuccessful attacks.  The third attack connected putting Bart down to four health! The juggernaut stood up forfeiting his movement.  Took a swing with his axe missing and then took a swing with the fist connecting!  Though the damage roll didn't go in Khador's favor only doing 2 damage to Bart leaving him at 2 hit points! The destroyer took a freestrike from the buccaneer doing nothing and fired at the mariner hoping to splash damage onto Bart.  The attack missed and scattered onto Sorscha, mariner, and juggernaut doing 1 point to Sorscha leaving her at 4 hit points!

Turn 6 - Mercs

Bart allocated 3 focus to the freebooter, 1 to the mariner and left 2 on Bart.  The freebooter moved up with a backstrike swung on Sorscha with a boost needed an 8 and missed.  The second attack found its mark and with a boosted damage roll of 1 .... 1 ... then a 5.  Doing enough damage and ending the game!  The craziest game I've seen yet in our Journeyman League.

Saturday, September 24, 2011

Journeyman League Starts!

Our journeyman league started today!  I love teaching new players how to play.  We got a few new players to try out armies and have some fun first time experiences.

Our Journeyman League consists of almost every faction which makes me very excited!

The list of factions and points currently earned...

Cryx
Cryx
Legion                                  2pts
Merc - Pirates                      5pts
Minions - Thornfall               6pts
Minions - Blindwater            4pts
Khador
Cygnar
Cygnar
Menoth
Circle                                    6pts
Skorne                                  3pts
Retribution

My first two games, which are mangled metal battle box games for people who don't know, were Blindwater and Mercs.

Bloody Barnabas vs. Lord Carver

Right before Carver charged Barnabas to seal the deal.
First round was me reshifting my army across the battlefield as the gators deployed on the opposite side near the lake.  While the gator player advanced (his second game of Warmachine!), we went over a lot of the basics while I tried to remember all the important details and rules Lucas needed to know.

Second round was a barrage of gun boars vs. the spitter ranged attacks.  I missed both my shots on the Iron Flesh wrastler and he landed a hit with the spitter on the boar tagging both with the corrosion.

Third round I fired both gun boars into Barnabas getting him to use his two transfers.  I then went with Lord Carver popped my feat (making him a weapon master), cast mobility (taking care of the swamp pit) and charged Barnabas.  The first hit landed a devastating blow of 34 damage putting Barnabas at 1 hit point.  I then bought another attack and finished the job, even though the attack only did a few damage.

Funny part is, things would've got really tricky if he had passed his tough roll.

Bartolo Montador vs. Lord Carver

This game was very amusing.  Though Montador and Carver's feats are very different the armies player very similar.  Both having batten down the hatches(BDH), with hindsight I think the edge went in my favor with BDH countering the knock down portion of his feat.

First few rounds were Gun Boars firing into the mariner while the Mariner fired back into a gun boar.  I landed a devastating blow early on with a 15 damage roll on dice.  Though the gun was the one system that stayed in tact.

The buccaneer moved up and tied up the gun boars.  Another shot from the mariner into my warhog, who then got charged by the freebooter.  The freebooter was played very well and did some damage to my warhog then tossed the war hog out of my warlocks control range.  Effectively allowing it to be knocked down even though BDH was up and did some serious damage as it got thrown into a wall.

The next turn I had to use Carver to destroy the buccaneer, and fired off another shot at the Mariner.  Since the war hog was out of my control area I couldn't stand him up in the maintenance phase so I just stood up and moved back into the control area.

Montador repeated the tactic and moved up pounded on the war hog with a few hits and tried to throw the hog again.  Luckily for me I was able to win the strength  test 1 dice vs. 2.  This was game altering, allowing me to destroy the healthy freebooter with my war hog as it only had 5 damage boxes left.  This was then followed up with some gun boars firing into the mariner making it a wreck marker.

Montador now standing alone takes advantage of the wreck markers around him for cover and sprays into my gun boar, but his 20 armor (thank you BDH) blocked the majority of the attack.  I moved up with Carver popped my feat and cast mobility.  Both gun boars knowing they won't hit Bart with +4 def charge.  The first attack lands, I pick up my four dice to roll damage very excited!  Bart sitting on 4 focus points gets ready to take a brutal attack.  The dice roll ... 1 ... 1 ... 3 ... 3.  I looked at the dice amazed, I've done no damage.  The next attack swings, connects, and does 3 points of damage to Bart.  The next boar goes, misses his charge attack, lands his second attack and does 1 or 2 more points of damage to Bart.  I definitely thought I had the game in the bag on that turn.

Bart activates, slaugthers the damaged gun boar collecting a blood quencher token (+1 str + 1 armor) and takes overtake to move an inch farther from Carver.  

Carver casts mobility and charges Bart. I land the charge attack and put Bart to 5 hit points.  Carver then missed his next attack.  At this point I start to sweat, I know if I missed the next attack or even connect but Bart makes his tough check I'll be in a world of pain.  I land the blow and finish off his hit points.  My opponent (who happens to be my wife) picks up the dice knowing if she could roll a 5 or 6 the game was in the bag.  Stares me in the eye and rolls the die.  It comes up a 4.

I must give the MVP too Batten Down the Hatches.  That spell is amazing, even more so vs. the match ups I had today.  Barnabas and Bart both have knockdown feats and the buccaneer couldn't throw his net on me all game.

Very close game and very enjoyable.


Wednesday, September 21, 2011

Tuesday night gaming vs. Khador with a splash of Skorne

Had two fun games tonight.

Carver vs. pMorghoul.

First game was a quick battle box game.   Carver drew the first blood removing a Savage.  This quickly turned bad as he countered heavily by killing off my War Hog.  My back plan was to  pop my feat with weapon master gun boars and kill his Gladiator.  This never came to be as he popped his feat and stopped me from being able to force my beasts.

As I realized I was in serious trouble I knew I had to get aggressive. I popped my feat charged Morghoul and missed the charge attack needing a 10 with a boosted attack. Followed up with a hit doing 14 damage to his Gladiator from the transfer, then landed 11 damage onto Morghoul.  That was my turn.
Carver's battle box

I was in a weird spot, his beats were tied in with the Gun Boars and Morghoul had pow 9 attacks vs. Carver's 17 armor.  Adam (the skorne player) proceeded to roll exceptionally well with 2 16's and a 14 for damage. Doing a ton of damage to carver but not sealing the deal.  The gladiator walks away from both gun boars eating two free strikes.  Which did a whooping 2 damage to him.  Then boosted an attack with his mind blown giving him 2 dice to hit needing 9's.  He lands his first attack killing carver!  Adam walked away with his first hordes game triumphantly!

Now for the main event.

Dr. Arkadias vs. Karchev

I love Arkadias vs. Khador players.  I find it a great match up if you can position your feat well. I won the first turn due to my +1 from Arkadias's tier bonus.  I decided to go first and rushed forward to take advantage of the terrain and force him to come to my chokes.

Karchev pushed his threat range advantage a little too far and failed a Drago charge onto my War Hog.  He removed my gun boar from play and threatened me with  a Berserker on the other flank.  My War Hogs including the feat turn removed 2 Berserkers, the Slaugtherhousers removed the other one on the flank.  Finally my last War Hog killed a few Iron Fang Pikemen.
Battlefield after the hog''s ate Karchev's berserkers

Karchev now without warjacks had little options left.  Tried to get some bombard's plus sprays on Arkadius to no avail.  Next turn two aggression dialed War Hogs did the final points to Karchev for victory.

Overall a fun night of gaming.